Showing posts with label Google. Show all posts
Showing posts with label Google. Show all posts

Tuesday, March 16, 2010

The "Monster" SXSW Tech Week



South by Southwest (SXSW), the vast festival in Austin, Texas, covering music, film and interactive technologies, is starting off with a bang. Representatives from the likes of Twitter, Google, Microsoft, Spotify and hundreds of other companies of all sizes are addressing the tens of thousands of attendees throughout these first five days.


But what’s interesting about SXSW is not just the big names, it’s the smaller developers and start-ups who are presenting their ideas in the tucked away corners of Austin’s Convention Centre and the surrounding hotels into which the conference overspills. Finding them is another matter – the list of speakers runs to 41 pages.


The SXSW Web Awards took place last night (winners here), with location-sharing service Gowalla beating out Foursquare for best site in the mobile category and search site Wolfram Alpha nabbing Best in Show. TechCrunch liveblogged Twitter co-founder Evan Williams’s keynote Q&A. Evan did not go into details about the company’s new ad platform and was surprisingly tedious according to many audience members. But his Twitter posts about the event were followed in awe by millions. Other big news: Google Buzz was a “privacy fail” (via ReadWriteWeb), and music service MOG will let you stream any song on demand to your phone (via GigaOM).


This event is starting off like it was intended: “A hotbed of discovery and interactivity, the event offers lucrative networking opportunities and immersion into the art and business of the rapidly evolving world of independent film.

Tuesday, February 16, 2010

The Wonderful New World That Allows You To Become “One” With Your Machinery


It is already perfectly ordinary to interact with a new wave class of devices entirely by using natural gestures. The Microsoft Surface, the iPhone and iPod Touch, the Nintendo Wii, and other gesture-based systems accept input in the form of taps, swipes, and other ways of touching, hand and arm motions, or body movement. These are the first in a growing array of alternative input devices that allow computers, like Hitachi, and PC makers that are on the brink of rolling out game consoles, televisions and computers that use gestures to control the machines. The idea that natural, comfortable motions can be used to control computers is opening the way to a horde of input devices that look and feel entirely different from the keyboard and mouse.

Gesture-based interfaces are changing the way we interact with computers, giving us a more innate way to control devices. They are increasingly built into things we can already use; Logitech and Apple have brought gesture-based mice to market, and Microsoft is developing several models. Smart phones, remote controls, and touch-screen computers that casually accept gesture input. You can make music louder or softer by moving a hand, or skip a track with the flick of a finger. Instead of learning where to point and click and how to type, we are beginning to be able to expect our computers to respond to natural movements that make sense to us.

The most common applications of gesture-based computing are for computer games, file, media browsing, and simulation and training. A number of simple mobile applications use gestures. Mover lets users “flick” photos and files from one phone to another; Shut Up, an app from Nokia, silences the phone when the user turns it upside down; nAlertme, an anti-theft app, sounds an alarm if the phone isn’t shaken in a specific, preset way when it is switched on. PicLens currently offers a small icon cue inset in each Web photo that lets users know they are at a site like Facebook and Google that can be browsed with the software. Some companies are exploring further possibilities; for example, Softkinetic develops platforms that support gesture-based technology, as well as designing custom applications for clients, including interactive marketing and consumer electronics as well as games and entertainment.

Because it changes not only the physical and mechanical aspects of interacting with computers, but also our perception of what it means to work with a computer, gesture-based computing has the potential to transform technology forever. The user and the machine become closer and the sense of power and control increases when the machine responds to movements that feel natural. Unlike a keyboard and mouse, gestural interfaces can often be used by more than one person at a time, making it possible to engage in truly collaborative activities and games. These activities that are used frequently in many casual sporting activities are suited now becoming suited for gestural interfaces on game consoles, televisions and computers.